This month, OpenAI announced their Codex app and my coworkers were asking questions. So I downloaded it, and as a test case for the GPT-5.2-Codex (high) model, I asked it to reimplement the UMAP algorithm in Rust. UMAP is a dimensionality reduction technique that can take in a high-dimensional matrix of data and simultaneously cluster and visualize data in lower dimensions. However, it is a very computationally-intensive algorithm and the only tool that can do it quickly is NVIDIA’s cuML which requires CUDA dependency hell. If I can create a UMAP package in Rust that’s superfast with minimal dependencies, that is an massive productivity gain for the type of work I do and can enable fun applications if fast enough.
Crucially, this distribution of border points is agnostic of routing speed profiles. It’s based only on whether a road is passable or not. This means the same set of clusters and border points can be used for all car routing profiles (default, shortest, fuel-efficient) and all bicycle profiles (default, prefer flat terrain, etc.). Only the travel time/cost values of the shortcuts between these points change based on the profile. This is a massive factor in keeping storage down – map data only increased by about 0.5% per profile to store this HH-Routing structure!
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His thesis at the Navy Academy was in the unheard-of topic of liquid-fuel engines. After graduation, he hoped to specialise in this pioneering new technology.