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so much texture: DES's origins in the ATM, the 3624 PIN format, the dumb

The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.

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Our digitised version of the FT newspaper, for easy reading on any device.

"People throughout the shuttle programme were counting on the commander to stick with it," she says quietly.

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Immediately after boot, we can see that anaconda starts without asking us any questions.